One of the many pushes we had to make Super Crate Box into a finished, polished title was last years' INDIGO: Connected by Ziggo event. Back then, the game was still a one man project by JW and was tentatively titled 'Crates from Hell'. The massive amount of positive feedback then convinced us to continue working on the game. Not much later, we founded Vlambeer - started working on Radical Fishing for some starting funds and the rest you know from the blog.
INDIGO is a yearly event in the Netherlands organized mostly by Dutch Game Garden, so we'd like to take a moment to thank them for the great event.
So, INDIGO '11 was a bit of a homecoming for Vlambeer - even though its the first INDIGO for Vlambeer as a company. Of course, the WINNITRON NL was there and saw some good playing time, even with it being on the relatively calm 4th floor of the event. (Did you know the WINNITRON New Zealand launched just a while ago?)
Far more importantly, we showcased a build of Serious Sam: The Random Encounter. We didn't want to hold out some new stuff for all of you, so the screenshot above shows Sam sporting a Grenade Launcher while his companion is carrying the Cannon, which takes a turn to charge but kills a giant load of enemies when it's actually fired. Sam'll be visiting a lot of places to deal combat Mentals' hordes, including deserts, pyramids, temples, underwater dungeons and spaceships.
It was the first time the game was accessible on a public event, so we were looking forward to finding out what people thought and we were happy to find out people liked and understood what we're trying to do with the whole turn-based Serious Sam idea. We now have a pretty good idea of where we're going with the game and what needs fixing - we'll be working hard to get this game to all of you and it might be a bit faster than you might think!