Some pretty busy weeks have passed lately, with the Super Crate Box iOS updates taking up most of the time that wasn't invested in Ridiculous Fishing or GUN GODZ. One thing we've been working on behind the scenes was a talk about Game Cloning that we wanted to give over at the Game Developers Conference.
After being through quite an episode with Radical Fishing being cloned, we believe the industry is approaching the topic from the wrong angle - one that is focused on what we cannot do about the problem - and we want to offer an alternative and reignite the discussion from a more constructive perspective. It was just confirmed that we're actually giving the talk and we're thankful that we've been offered this chance to speak at the Independent Games Summit, an amazing venue to kickstart this new discussion.
In 2010, Vlambeer created Radical Fishing, released it as a sponsored Flash game and began work on an iOS version. As we were working, a third party suddenly released a game - which, down to the upgrades, was almost identical to Radical Fishing's design. This resulted in a lot of thinking about defining cloning, the dangers it poses to upcoming indie developers and the variety of strong opinions that keep the issue from being debated in a useful manner.
Vlambeer will talk about the practical dangers of clones to our industry and what we CAN do, instead of discussing only what we cannot do. We want to pick up the discussion at its impasse and provide a starting point for a new, more practical conversation about cloning.
Further details and the exact timing of the talk will be announced over at the GDC Schedule Builder.
Unrelated: we're hoping to push the Super Crate Box iOS update this week & will be attending the Nordic Gamejam in Copenhagen. It's a busy week, but it's going to be fun!