Ridiculous Fishing 1.2 launched this month. It was the first content update for the game, which was great, but also introduced a bunch of unexpected problems right after launch. It turns out Apples sandbox mode isn't really a great testing environment for all the connected stuff we were doing with Friend Fish, and thus we had to scramble last minute to get some things fixed. Zach Gage just submitted 1.2.2, which should resolve some small problems and a rare crash bug that some people have reported, but we hope to have everything fully operational really soon. Sadly, that scramble meant that by the time most of the problems were resolved, Rami had already left for his first vacation since starting Vlambeer. While on the road (and with varying degrees of internet access) he couldn't deal with the added strain the release of Super Crate Box iOS for iPhone 5 would bring, since he's also doing support for Ridiculous Fishing, preparing all the deals for the next project and getting LUFTRAUSERS through the Sony TRC. Because Super Crate Box iOS with iPhone 5 support is taking so long, we've decided to give everyone 50% off on the Vlambeer OST as long as we've not launched it. Just use the code "sorrycratebox" when checking out to get your discount.
We really wish we had more news on LUFTRAUSERS, but the most accurate news we have is that it's still in QA. These things take long (often weeks) and depending on how many so-called MF's (Must-Fix problems) a game has, it can take longer. Some of these are serious game-crashing bugs, others are that we used a non-standard image for the triangle button in some interface element. LUFTRAUSERS had about 20 MFs on its first pass through QA, which is reasonable, so we're fixing all of those before resubmitting. Hopefully, after that we should have the actual release date for you and we'll obviously let you know when the wait will be over.
Jan Willem has been working on our next project constantly and it's coming together beautifully - we can't wait to announce the game.
We're preparing a lot of things for PAX Prime in Seattle & Gamescom in Cologne, and we're doing a lot of work on 7DFPS and Indie MEGABOOTH on the side, so even though officially we're just wrapping up two projects, we're actually ridiculously busy. We're just glad that Ridiculous Fishing 1.2 is out of the way now - when Rami returns from his stay in the United States we'll see to it that Super Crate Box iOS gets released as soon as possible. It really just needs a final test before we click release, but that's no excuse: we're really, really sorry about the wait - things just keep not working out and its our job to make sure they do.
And then, LUFTRAUSERS. We're so excited for LUFTRAUSERS.